Over the past two-decades I've built a lot of websites.
After gaining my honours degree in Internet Computing (BSc.) in the early 2000s, I began working for a small design agency, honing my skills as a website designer.
For the last twelve years I've worked in Gamer Network's Technology & Design department. My current job title is Product Lead. (Ooh, fancy.)
The team I lead designs and builds world-class editorial websites. The sites are fast to load, editorially sympathetic, advertiser friendly, SEO-performant, and deliver content in a way that readers like. No mean feat.
Outside of work, I am a big film-buff, a blue-belt in Brazilian Jiu-jitsu, and have a growing interest in gardening.
For the past eleven years I've been involved in the information architecture, design, and implementation of Gamer Network's websites.
Sites I've helped design and build for Gamer Network include:
- Eurogamer, Gamer Network's flagship website, published in nine langauges.
- GamesIndustry, the leading publication for people who want information about the games industry.
- USgamer, which covers video gaming from an American perspective
- Metabomb, an experimental, SEO-focussed gaming site
- VG247, the first website to provide 24-hour, rolling coverage of games news
- Gamer's Edition, which produces limited-edition gaming collectibles
- DigitalFoundry, a subscription-only site offering full quality 4k gaming videos
- BrasilGamer, the Brazilian language counterpart to Eurogamer
- EGX.net, the official site for the UK's biggest gaming event
- The official site for MCM Comic-con, the UK's largest pop culture events in the UK
- Dicebreaker, a new tabletop gaming website
- Cosplay Central, the hub for all cosplay
- The corporate site for Gamer Network
Collectively, the sites I maintain reach an audience of over 50 million gamers every month. They get over a billion page-views a year. Woah, that's a lot.
Other things I've helped design from my agency days include countless e-commerce websites, content management systems, portfolio websites for photographers, copy writers & craftsmen, marketing sites for clients such as O'Neill, The Big Issue, Gold's Gym, Dennis Publishing, and more.
By working on Gamer Network's sites for the last decade I've had the ability to work on the following types of projects, often all the way from conception, design, implementation, to delivery:
- A/B testing
- Adaptive websites
- Advertising campaign design and delivery
- Algorithmically-controlled homepages
- Application Programming Interfaces (APIs)
- Asset management systems
- Chat systems
- Community tools
- Content management systems
- Design pattern libraries
- Email newsletter design & development
- Forum software
- Facebook Instant Articles implementations
- Frameworks for building websites
- Google Accelerated Mobile Pages implementations
- Image composition systems
- Livetext systems
- Living style guides
- Mobile-first websites
- Mobile-only websites
- Pagespeed optimisation
- Responsive websites
- Site design for high-traffic web publications
- Spam detection systems for forum and comment systems
- System monitoring tools
- User-customisable homepages
- User-registration systems
- User-retention strategies
- Website designs for tablets
- Website localisation
- Workflow tools for website publishing
My most recent project was to research, specify, design, and build Dicebreaker.com — ReedPOP's new board games site.
Before that I took on the task of integrating Google AMP and Facebook Instant into the editorial workflow for all of Gamer Network's publishing websites.
These days I spend most of my time planning projects and mediating between stakeholders to ensure that our websites meet their varied (and often conflicting!) requirements. I also manage a team of website designers and developers to deliver on those projects.
I use the following combination of skills in my day-to-day job:
- Brief discovery and information gathering
- Information architecture
- User-interface design
- User-centered design
- Mobile-first website design
- Website programming
- Database design
- Site deployment & change management
I am very comfortable using the following languages and tools:
- CSS (including pre-processors, i.e. LESS)
- Bash scripting
- Photoshop, Illustrator, Sketch
- Final Cut Pro, Adobe Premiere
My design process often eschews static mockup tools such as Photoshop in favour of wire-framing and prototyping directly in the browser.
My personal style tends to reduce visual ornamentation. I think the closest way of describing it is to call it "functional" design.
Experience & Education
Product Lead, Gamer Network, 2017—Present
Senior UI Designer, Gamer Network, 2013—2017
Senior Developer, Gamer Network, 2011—2013
Developer, Gamer Network, 2006—2011
Web Developer, Juretic Media, 2003—2006
BSc (Hons), Internet Computing, The University of Hull, 2001—2005